OLAKStudio
PLClose / Index
Hossoland
01 / Entertainment / Campaign

Hossoland

Cinematic worldbuilding

A campaign world built to turn a physical amusement park into a cinematic destination — while keeping every execution connected to the real place.

01 / Premise

The park as a living world

Campaign concepts connect attractions, characters and seasonal communication inside one authored visual universe.

Three-key-visual sequence03 / files
Lead frame01.01
Lead frame
Second campaign world01.02
Second campaign world
Closing frame01.03
Closing frame
02 / Moving image

From a still to a journey

AI Cinematic, Magic Forest, Captain Cod and Tonir expand key imagery into location-led cinematic narratives.

POV panorama + three 9:16 films04 / files
02.01 Film / play once
Hossoland / AI cinematic
02.02 Film / play once
Magic Forest
02.03 Film / play once
Kapitan Dorsz / hospitality
02.04 Film / play once
Tonir / hospitality
03 / System

One direction, many surfaces

The same campaign logic scales across social and performance communication.

Campaign system03 / files
Family03.02
Family
Seasonal03.03
Seasonal
04 / Outdoor

Stories made for distance

Character-led posters carry the cinematic world into large outdoor formats while keeping the message immediate.

Outdoor posters03 / files
Captain Cod04.01
Captain Cod
Mewa Burger04.02
Mewa Burger
Molo04.03
Molo